Effective Game Killing

I'm on the "minimum velocity to make the bullet expand" wagon. I don't think the minimum ft lbs guys are wrong either though because their velocity will always be at a level where the bullet will expand anyways.

It was an interesting article. I don't have any areas to hunt where the vegetation is so thick that if an animal ran off that it would be super hard to find so I don't worry about DRT so much either.
 
I read the two articles. IMO they are unnecessarily complex (low signal-to-noise ratio). The gist seems to be:
  • energy transfer correlates to bullet expansion which correlates to velocity and bullet construction
  • bullets that expand too quickly create superficial (or non-penetrating) wounds that don't do enough damage to vital tissues to ensure quick/immediate kills (they probably hurt like a biotch, though)
  • bullets that don't expand don't create enough tissue damage to ensure quick/immediate kills, but they do kill... eventually
  • full penetration is not critical to quick kills but does provide a better blood trail
  • bullet placement is key and supersedes everything else (duh!)
  • what you want is a bullet that penetrates enough and expands enough to do enough tissue damage, and you want to put that bullet in the right place (forward part of the chest to damage lungs, arteries, heart... or the nerve complex that is located between the shoulder blades but below the spine)
In short, use enough gun with a bullet suitable for the game and put that bullet into the heart/lungs area and you're good to go.
 
I can't say that I'm a "heavy for caliber" hunter. But, I'm darn certain that I'm "not" a "light for caliber" hunter…..even with monos! That's been my philosophy since the '60's.

And before someone comments about the year ……that's the 1960's! 😜 memtb
MEM, YOU are one old buck. Same here.
 
I read the two articles. IMO they are unnecessarily complex (low signal-to-noise ratio). The gist seems to be:
  • energy transfer correlates to bullet expansion which correlates to velocity and bullet construction
  • bullets that expand too quickly create superficial (or non-penetrating) wounds that don't do enough damage to vital tissues to ensure quick/immediate kills (they probably hurt like a biotch, though)
  • bullets that don't expand don't create enough tissue damage to ensure quick/immediate kills, but they do kill... eventually
  • full penetration is not critical to quick kills but does provide a better blood trail
  • bullet placement is key and supersedes everything else (duh!)
  • what you want is a bullet that penetrates enough and expands enough to do enough tissue damage, and you want to put that bullet in the right place (forward part of the chest to damage lungs, arteries, heart... or the nerve complex that is located between the shoulder blades but below the spine)
In short, use enough gun with a bullet suitable for the game and put that bullet into the heart/lungs area and you're good to go.

Additionally, because bullet construction influences expansion/energy transfer at specific velocities, what works better at long range is too expansive at short range, and vice versa. There are compromise bullets, e.g., the Nosler Partition that are designed to expand rapidly but keep enough of a base to ensure penetration... the expansion works at longer ranges, the penetration works at short range. There are extremes... guys using varmint bullets in fast cartridges like the .22-250 to shoot deer in the lungs within a couple hundred yards but take a rear quartering shot, or guys using solids in .375 H&H to hunt light plains game in Africa... but a good hunting bullet should work across the expected hunting ranges.

Again, use enough gun with a bullet suitable for the game and the range, and put that bullet into the heart/lungs area and you're good to go.
 

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