Effective Game Killing

Any idea what impact velocity was? Goes to question of KE,
No idea, and I'm not sure how to calculate it.
@331Y (zero altitude, 2596 FPS MV per LR) = ~1841 FPS/2070 FT-LBS

IMG_5652.jpeg
…..and here's what your energy is coming out of the muzzle.
 
I got a chance to read the second part and it was an interesting article. Thanks again for posting Feenix. As I read the thread, I see we hit on heavy for caliber, velocity, spin rate, horsepower, torque and dead is dead, and physics.
I hit a deer with a very low horsepower Toyota with a four cylinder traveling at 60 MPH, and it was dead. Two years later I hit a deer with my extended cab Chevy K2500 doing 15 MPH and it was DRT with a broken neck. The Chevy had triple the horsepower of the Toyota and a lot more torque. That would make me think that larger caliber or heavy for caliber is best. Or it put me in the dead is dead group.
I am just a stupid mechanic, but I enjoyed reading the article in the original post.
Happy hunting to all of you, and have a great day.

EDIT; I forgot KE
 
I'm sorry, but at 931Y, my eyesight and hearing (especially with hearing protection) are not as good as yours. Thank God for my spotter, though.

I should qualify that I tend to shoot smaller cartridges with a suppressor so spotting my shots through the scope and not having to wear hearing protection makes both things much easier. That being said, I haven't had the opportunity to take a 931Y shot on game either, so I cannot definitively say that I would be able to do either on a shot that long.
 
I should qualify that I tend to shoot smaller cartridges with a suppressor so spotting my shots through the scope and not having to wear hearing protection makes both things much easier. That being said, I haven't had the opportunity to take a 931Y shot on game either, so I cannot definitively say that I would be able to do either on a shot that long.
With suppressed, I can see and hear the bullet impact at <200Y or so.
 
I know this can be controversial, esp. to the naysayers, because some do not believe in (kinetic) energy transfer and shock, but that's OK. These articles are for open-minded folks willing and able to learn and add to their knowledge base. IMHO, Nathan Foster of https://www.ballisticstudies.com/ effectively captured the interrelationships of:

- How bullets kill
- Mechanism > kinetic energy transfer (Newton's Law of Physics)
- Fast killing
- Hydrostatic/hydraulic shock
- Wound factors
- Bullet weight, diameter, construction
- Shot placement

Part 1, https://www.norma-ammunition.com/en...ted-hunting/ammunition/effective-game-killing

Part 2, https://www.norma-ammunition.com/en...ting/ammunition/effective-game-killing-part-2

I have his e-books and like his work. The only concern I have is that the uninitiated might conclude frangible bullets are best.

The only issue with that is what happens when you use one at short range and high muzzle velocity.

I prefer to have a good short range option at the top of my magazine, followed by my long range options as #2-N.

I figure if I need a sturdy bullet for a short-range follow-up shot, I should just pack up, go home and practice my shooting technique :)

I am willing to tradeoff the very short lived long range opportunity - if it takes too long to cycle round #1 in and out and be ready with a long range round, I should just pack up, go home and practice my shooting technique :)
 
Oh really. A dyno measures TORQUE.
Horsepower is a mathematical equation using torque and rpm to provide a fictional number. There is no such thing as horsepower.

Cheers.
P.S.
I am a qualified engine builder.
Torque is rotational force thru a distance (work). Horsepower is the RATE at which work is done.

Try racing two vehicles of equal weight and engines both with 400ft-lbs of torque…..BUT one with 600Hp (high perf car) vs one with 150HP (tractor). I know which one will win 😉😎
 
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