Hey, everyone. I don't have much time to post here just now, but fordy and I did discuss where that threshold most likely lies, and I will set it at 3300 fps for heavy bone hits like knuckle joints on large animals. I will have that updated across the website by this weekend. That's not from a physical observation of success at that velocity, at least not yet. It's derived from the just over 3000 fps results when compared against the 3600+ and 3700+ results, leaning on a lot of past experience, a little from me, but mostly from him and trying to be a little conservative for margin of safety.
Terminal performance is and has always been our number one priority. Anyone who's spent one minute on our homepage will see that. Just to reiterate, we tried to destroy them in our testing. We just couldn't. Now that we are aware of a series of things that can create a certain output, even though it may be outside the bounds of what most people would experience with their equipment and respective quarry, we will see if we can address that without creating a detriment to other areas of the Afterburner's performance, which has been outstanding so far, to include some heavy bone hits at high speed on large animals, surprisingly, just not the knuckle itself. We actually think we have that plan already in motion that addresses a completely separate item (we want to reduce or remove the "chippy" look to the shank's meplat we see at the lower velocities), but I feel the effort will solve both that issue and this one. Time will tell.