I've adopted the Satterlee method for a short cut of sorts. I do believe it has plenty of merits to be a viable method but it's not the only method. Pick your own poison I suppose.
I think the key is to identify a place to start that gives you the best chance of finding an acceptable load for your needs/desires in the least amoutn of wasted components. This method seems to get you going fairly quickly. The second step of the process generally gets you zoned in on an area to tune. The third step seems to be the issue for most. Is it subtle or is it obvious? Monitoring FPS deviation and accuracy go hand in for me. I desire low sd and tight groups that have the best chance of being repeatable. I have had low sd and mediocre groups and I have high sd and tight groups.