etisll40
Well-Known Member
Question, which bullets hold together at 4000fps or higher. I thought they bust apart at some speed. Barrel Life?
Daisy Red Rider with a 177 round ball. It is so fast that all game at 100 yds will run off. The ball sears the hole shut. It is even worse at 3000yds. I cant figure what load to work. 1 cock or 2 cocks? Can any one help?
I played around with a 300 RUM and 150s. Got up to 3860 or so with a 27" barrel with under moa accuracy.
Still would like to see the OP to try some light bullets in his existing rig.
Question, which bullets hold together at 4000fps or higher. I thought they bust apart at some speed. Barrel Life?
I'm sure rpm is a concern but I was more thinking of terminal performance when a deer walks out at 75 yards and you're launching a 130 gr bullet at 3600 ft/sec
I know alot of guys probably think this is a stupid question and I'm some Noob. I get it. I built what I thought was the rifle I needed for how I hunt, its a Custom 300Wby on a 700 action, throated for 208 Amax's which it pushes @3050 from a 28.5" barrel. Its a helluva gun, but it doesn't really fit how I hunt, now I understand that. I want a rifle under 10lb that points fast and hits hard and shoots as flat as possible within the realm where 90% of my shooting takes place, which is 250-500yds. I want to be able to use mil's and hold over within that range. I have good optics now and understand how to dial up and shoot at medium distances, beyond about 800 I play hell but thats my flaw, not my equipment's. I'm just trying to evolve and realize what is going to be most practical for me.
As for bullets I agree that the SMK isn't the best choice, I kind of wondered about the 130 Berger Match Classic Hunter.