Gday
Sorry I got delayed bad day I misplaced my passport
So let's pull these data sheets apart to get a little clarity & where they can be improved from you guys if you want
First off
The numbers up the side are impact velocity
I used 200 fps blocks as I thought when I started these realistically you wouldn't be able to tell the difference @ 100 well I was wrong on that as in the case of a few pills 100 difference you can tell once enough critters are taken this is either to high a impact or getting to low a velocity where killing just falls away
Next part
Ea line to get a x needed 10 critters as a minimum & these were
4x broadside ( 2x shoulder bone 2x in the ribs )
3x quarter to
3x quarter away
Numbers 1 to 5 are just that numbers
1 best 5 poor & kinda fitted with my impact to tip numbers so
My calcs were the following
Cns not included ( only on field sheets )
Bangflop =0
Impact to tip runs in yards( my paces no tape measure lol sometimes my feet were used )
1-10 =1
11-20 =2
21-30=3
31-40=4
41+. =5
Lost critter =10
Initially I didn't include lost critters as I was more of that's probably more like me & my skills but after a while I did include ( I will have to correct in my notes as my son was saying my sums dont add up lol yep they don't include any number for a lost critter ) as I worked out for me personally a lost critter was something that showed up as a real big concern as a pill that is absolutely spectacular one shot then poor the next cannot be relied upon in the field as it will eventually let you down ( nothings idiot proof & also crap happens sometimes & why I replicate or try that particular scenario again to find out if it's a design fault or the way the cookie crumbles or in fact this muppet may be the cause )
But a lost critter I ended up giving a 10 on that scale & I recovered a few after a day or so & it was bullet failure not me but some were also me
So the way I calculated these out was the following on 10 critters
2x bangflops =0
1X 1-10=1
2X11-20=4
2X21-30=6
1X31-40=4
1X41 plus=5
1X lost =10
Total of 30divided by 10 critters for that velocity block = a score of 3 for that line & if more animals taken just keep adding numbers & dividing & put the x where it lands , only issue I had doing this was once I got my data I tended to try & stay away from that particular placement & on the whole worked way better but Murphy got me now & then so my way of fixing that was I needed a pill that just covered more bases so my search continued & my data sheets expanded
ea velocity block was pretty simple as if it impacted @ say 2301 it went into the 2400 column if impact was 2299 it went in the 2200 block
While in the field it was pretty easy to do as just a tick in ea box where the animal fell & then compile that data once time permitted
Id help where I could on any data that would be needed if this gets up & running
Yep I'll take the shots not many will
Looking forward to how this plays out & the lessons we learn along the way
So start chucking ideas around & something will click
Cheers