I've had a Eureka moment.
Standby…
I've been having trouble with the idea being mooted here that at 500yds, the effect of a 10 deg cant for a rifle zeroed at 1000yds is roughly 10 times bigger than for a rifle zeroed at 100yds ………to use JBMs figures:
At 500yds
100yd zero 10 deg cant: x = 3.3" y = -0.2"
1000yd zero 10 deg cant: x = 31.25" y = -2.76"
This has been, for me, been entirely counter-intuitive /ubbthreads/images/graemlins/smile.gif .
The effect should be the same in both examples……
..I'm embarrassed to say, it was only this morning whilst walking the dog, that the reason for the error in these calculations popped into my head:
Bottom Line Upfront: JBM et al; the erroneously low '100yd zero' values you are producing are caused by the fact that you are basing your calculations on the fired QE (Quadrant Elevation)………..you should be basing them on the TE (Tangent Elevation) at the target range.
…..QE is an irrelevance in cant calculations /ubbthreads/images/graemlins/blush.gif /ubbthreads/images/graemlins/smile.gif.
Here's why cant effect calculations 'factoring in zero distance' are erroneous (and I hope you will see, counter intuitive):
(Again using JBM's figures)
Current reasoning based on fired QE:
Effect at 500yds:
100yd zero (Fired QE = 3.98 MOA)10 deg cant: x = 3.3" y = -0.2"
1000yd zero (Fired QE = 34.66 MOA)10 deg cant: x = 31.25" y = -2.76"
So, virtually a factor 10 difference due to the 100yd zero? ….No!
Consider this:
[this would have been easier to illustrate if the original data had been for cant effects at 1000yds rather than 500yds…..but I don't want to spend time trying to recreate JBM's data /ubbthreads/images/graemlins/smile.gif ]
Had the 500yd target been set up in a 47.5" dip in the ground (ie a small gully 4ft lower than the firing point) a rifle fired at the '100yd zero' QE of 3.98 MOA would have resulted in a target round.
ie the rifle would now be zeroed at 500yds
So,
QE = 3.98 MOA produces a 100yd zero when AS (angle of sight) is zero
And
QE = 3.98 MOA produces a 500yd zero when the target is 4ft below horizontal
I hope you can now see that it is entirely counter-intuitive to assume that when we call QE 3.98 the '100yd zero' it will produce a smaller cant error than the same QE when we call it '500yd zero (target 4ft below horizontal)'.
What has changed? ……..The Angle of Sight (AS) has changed; it has changed 'unwittingly' and in a sense that could almost be considered 'virtual' (ie by firing at 500yds with a 100yd zero, you have introduced a virtual change to the AS). The TE (tangent elevation – that, in this case, describes the elevation required to account for bullet drop at 500yds) is identical between the 2 examples.
Remember QE = TE + AS
You must run your calculations on the fired TE at the target range.
If you base your calculations on the fired QE you are, in effect, failing to take into account a changed AS
[ie the QE applied for a '100yd Zero' would also be the QE applied for a '1000yd zero with target 26ft below horizontal'. The proportion of that QE that is TE is the same in both cases (the bullets drop [NB not 'path'] at 1000yds is the same regardless of the assumed zero distance) what has changed is the proportion of the QE that is AS. …..when we treat the '100yd zero' as a '1000yd zero with target 26ft below horizontal', in effect, a negative value AS has been applied. Calculation based simply on QE do not take account of this 'virtual' AS change.]
In an earlier post I was on the money when I stated:
[ QUOTE ]
it will be impossible [I'd now amend this to " you mustn't forget"] to calculate what portion of the newly calculated QE is AS and how much is TE. ...and thus you'll have to run an iterative 'reduction' process to work out what portion of the QE is TE, and what portion is AS. As with artillery reduction routines, this would involve plotting and replotting the fall of shot until the shot to shot change to the postulated AS reaches an acceptably small value between 'shots'.
[/ QUOTE ]
But I failed to make the mental connection that TE is the critical value here.
I think you all owe me a beer! /ubbthreads/images/graemlins/smile.gif /ubbthreads/images/graemlins/smile.gif