Tumbleweed
Well-Known Member
Hey guys, just picked up a 3-15 Veracity with the new MADD turret system on it. I thought I did enough homework on it first, particularly on the zero stop and turret system.
So...I found out that their zero stop system works off of a pin in track set up. This means I can only get one turn of the turret and that same pin that sets my zero stop also stops me from multiple revolutions.
I called Burris about it as I know there is a tactical uncapped turret available. I thought maybe this used a different design of zero stop..nope. It would appear that I'm limited to one turn of the turret if I keep the factory designed zero stop.
I either need to send the scope back or find a way around this. Has anyone modified these yet to allow multiple revs but still have a zero stop? I could cut the pin off with a dremel to allow multiple turns but one of the reasons I bought this scope was due to it's zero stop.
So...I found out that their zero stop system works off of a pin in track set up. This means I can only get one turn of the turret and that same pin that sets my zero stop also stops me from multiple revolutions.
I called Burris about it as I know there is a tactical uncapped turret available. I thought maybe this used a different design of zero stop..nope. It would appear that I'm limited to one turn of the turret if I keep the factory designed zero stop.
I either need to send the scope back or find a way around this. Has anyone modified these yet to allow multiple revs but still have a zero stop? I could cut the pin off with a dremel to allow multiple turns but one of the reasons I bought this scope was due to it's zero stop.