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6mm Creedmoor first elk hunt

Who brought up and said velocities didn't matter in the conversation of ballistics? You, the K/E or ft/lbs of energy camp beating that drum did. Velocity is the key metric and common denominator when discussing the terminal ballistics of bullets - without it, nothing moves, obviously. What a stupid thing to state, as if you can have one without the other.

Ft/lbs of energy is a byproduct of a projectile impacting a object at high velocity, doesn't add to the wounding mechanism and is a meaningless number in the equation of terminal ballistics of bullets. It happens, it's there, but it doesn't create the wound channel or destroy tissue inside the animal.

A bullet with a hollow point and a bullet with a ballistic tip upset at different impact velocities, so velocity is a useful number. Barring a manufacturer deduct, a 6mm Sierra TMK will reliability upset creating a large wound channel down as low as 1,300 fps. A 6mm Hornady ELDM will reliability upset and do the same down to 1,700 fps. A 6mm Berger will upset 50% of the time and do the same down to 2,000 fps, the other 50% of the time they don't upset at all, just pencil through. Monos need more velocity. So velocity matters, ft/lbs of energy doesn't - velocity is the key metric and common denominator of the terminal ballistics of bullets, and to keep bringing it up like someone here said it doesn't is stupid.
 
Who brought up and said velocities didn't matter in the conversation of ballistics? You, the K/E or ft/lbs of energy camp beating that drum did. Velocity is the key metric and common denominator when discussing the terminal ballistics of bullets - without it, nothing moves, obviously. What a stupid thing to state, as if you can have one without the other.

Ft/lbs of energy is a byproduct of a projectile impacting a object at high velocity, doesn't add to the wounding mechanism and is a meaningless number in the equation of terminal ballistics of bullets. It happens, it's there, but it doesn't create the wound channel or destroy tissue inside the animal.

A bullet with a hollow point and a bullet with a ballistic tip upset at different impact velocities, so velocity is a useful number. Barring a manufacturer deduct, a 6mm Sierra TMK will reliability upset creating a large wound channel down as low as 1,300 fps. A 6mm Hornady ELDM will reliability upset and do the same down to 1,700 fps. A 6mm Berger will upset 50% of the time and do the same down to 2,000 fps, the other 50% of the time they don't upset at all, just pencil through. Monos need more velocity. So velocity matters, ft/lbs of energy doesn't - velocity is the key metric and common denominator of the terminal ballistics of bullets, and to keep bringing it up like someone here said it doesn't is stupid.
You have stated very well the speed that these particular bullets upset and release some or all of the amount of KE available/created from that chosen bullet design, weight and velocity combo. That must be the bullet weight, design and velocity that you recommend to release the KE and get a satisfactory result.
 
now we know that a 108 at 50 fps does not make enough KE to due much damage. So KE matters? Is it the best measure to determine what the end result will be? No. But neither is velocity. If you don't know the bullet weight, diameter and bullet/projectile structure, as well as the density of a given target, velocity alone does not tell us much. So if your velocity and bullet weight combine to give you your KE, all that is left to do is pick a projectile that will deliver that unimportant KE into the target do get the desired effect. I understand that you do not need to know the KE # to get the results you seek. But when you find "in your opinion" the perfect result, you have found the balance of KE transfer you seek. It does not matter what you call it that is the result, Just my opinion.
How would you not know the bullet weight or diameter? Those two are literally printed on the box. Minimum expansion velocity is available from any reputable bullet manufacture (or you can search up gel results) and the chrono gives you the other piece of the puzzle.

Everything revolves around velocity with a given projectile. And those numbers are going to be different depending on projectile. We don't need to do any math on "balance of KE transfer".
 
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