rbkeiser
Member
Called coyote broadside at 94 yds. (Inspecting my remote e-call.) At the shot he trotted off looking back several times and remaining visible for about 4 to 5 seconds. (I was too shocked to shoot again but it would have been a low percentage shot anyway and there were no signs of a hit. Too close for a "whack" and no stutter steps, etc from the coyote.) I sat still for a bit and tried to call him back but no go. Reviewed the shot call and decided I had somehow twisted the elevation turret a full revolution off. (Done this before.) Went over to collect the call and look for blood, hair etc... nothing. Ranged a tree with a knot on it at 212 yds, got prone with bipod and fired with turret set at 200. Went to look and dead center in the knot. Mystery. Continued hunting and about 7 houtrs later, on my way back, spotted circling turkey vultures. Oh, oh! Here's my coyote, drilled through just as I'd held. Tiny entrance and exits (had to search) no expansion whatsoever. Impact vel would have been about 3000 fps. This is my first and only experience using MKs on game. I've used Berger 88gr LDs out of a 6mm on chucks and coyotes plenty with no problems. Too bad as this rifle simply refuses to shoot anything nearly as well as the 135 MK 66 gr IMR 7828ssc, F215M.