JimD,
Here's an easy way for you to find out approximately how the R2 would work for you.
Use any ballistic program you have some degree of faith in. Plug in the numbers from your load. If you don't have one, here's a link to start with...
http://www.beartoothbullets.com/rescources/calculators/balistics/
Now, generate the ballistic solution using varying zero distances. For instance, here's mine using a 600 yard zero.
Range Vel Energy Drop
0 3305.2 5093.9 ---
100 3150.4 4627.8 7.9
200 3000.8 4198.7 7.2
300 2856.1 3803.5 5.8
400 2716.0 3439.6 4.1
500 2580.5 3104.8 2.1
600 2449.2 2797.1 -0.0
700 2322.3 2514.6 -2.3
800 2199.3 2255.4 -4.8
900 2079.5 2016.2 -7.5
1000 1963.4 1797.5 -10.5
1100 1851.6 1598.6 -13.6
1200 1744.3 1418.6 -17.1
1300 1641.7 1256.6 -20.9
1400 1544.0 1111.6 -25.0
1500 1452.2 983.4 -29.5
Note that the drop column is in MOA.
Now, notice that closer than 600 yards, the POI are basically on the 2 MOA tick marks (with 100 and 200 yards being so close as to be a non-issue)?
If you're familiar with the R2 reticle on the 5.5x22, you know that 20 MOA are printed on the reticle below the main crosshair, so how far can I shoot without making an elevation adjustment? In the conditions I specified in the ballistic solution, out to 1300 yards...
Now, in your case, simply vary the range at which you zero the rifle, and watch the MOA drop numbers until a suitable solution appears. My .223 requires at 200 yard zero, my 6mm Rem shooting the 105 AMax at 3250 fps fits a 300 yard zero well, and the Wolf works excellently with a 600 yard zero.
There's a number of combinations that come to mind, once you understand the simple principle.
You'll note for all except the fastest, highest BC cartridges, that mil-dot spacing may work better than 2 MOA. But for the fast, really flat stuff - give me as many ticks as you can separated by 2 MOA!
I don't use the mil-dot (3.44 blah blah blah, huh?!?) even for the slow stuff because I want the math for only one system imprinted in the old noggin...
[ 01-08-2004: Message edited by: STL ]